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AI Insights · Timothy · July 2022

Top 5 First Person Games in Mexico Q2 2022: Unified Platform Performance

An overview of the performance of the top 5 first person games on a unified platform in Mexico during Q2 2022, highlighting trends in weekly downloads, revenue, and active users.

Top 5 First Person Games in Mexico Q2 2022: Unified Platform Performance

The second quarter of 2022 saw some interesting trends in the performance of the top 5 first person games on a unified platform in Mexico. Here's a closer look at how each game fared during this period.

Call of Duty®: Mobile from Activision Publishing, Inc. saw fluctuations in weekly revenue, peaking at approximately $197K at the start of the quarter and ending with $160K in the final week of June. Weekly downloads remained relatively stable, with a slight upward trend towards the end of the quarter, ending with around 81K. The game also maintained a strong user base, with weekly active users peaking at over 1M in mid-April before settling at around 922K by the end of June.

Minecraft by Mojang experienced consistent weekly revenue, ranging from $42K to $61K throughout the quarter. Downloads saw a peak in mid-April with approximately 114K and a slight dip towards the end, closing the quarter at around 86K. Weekly active users remained robust, peaking at over 1.5M in early May and ending the quarter with about 1.42M.

Poppy Playtime Chapter 1 by Mob Entertainment, Inc saw a decline in both weekly revenue and downloads over the quarter. Revenue started at $11K in late March and dropped to $5.5K by the end of June. Downloads followed a similar trend, starting at 5.7K and decreasing to around 2.4K. Weekly active users also saw a decline, peaking at 11.8K in early May and ending the quarter with around 6K.

Sniper 3D: Gun Shooting Games from Wildlife Studios had a varied performance in terms of weekly revenue, starting at $6.2K and ending with $4.2K. Downloads showed a notable increase towards the end of the quarter, peaking at approximately 64K in the final week of June. The game maintained a steady number of active users, with a peak of around 414K in mid-April and closing the quarter with about 387K.

Pixel Gun 3D: Online Shooter by Cubic Games had relatively stable weekly revenue throughout the quarter, ranging between $3.2K and $4.6K. Downloads saw a peak in late May with approximately 16.7K and ended the quarter with around 11.5K. Weekly active users peaked at around 94K in early June and ended the quarter with roughly 73K.

These insights come from Sensor Tower, and more detailed analysis can be found on their platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022